Friday 15 March 2013

Both: Evaluation Q4: Media Technologies


How did you use media technologies in the construction and research, planning and evaluation stages?

During our Media Studies assignment, we utilised many different technologies in order to help us accomplish our task.  These came in varying types of specialty and complexity, but all were invaluable in some way throughout the project.

For both the planning and evaluation sides, we needed to survey our target audience in order to get their opinions and feedback on various aspects of our production.  Due to us both not knowing particularly many members of our target audience, we reached out to our target audience using various forms of new media to ask people who we may not physically know for their assistance and opinions. We utilised Twitter and Facebook for this task by sending out the link to our target audience surveys and politely asking our friends and followers to answer them for us.  The responses from both services, Twitter especially, actually ended up constituting much of our Target Audience research. In short, it was invaluable.

In order to film the documentary, we had to use various video cameras from our college’s Media Studies department.  These recorded onto rewind-able and re-usable tapes and not digital SD cards, due to the college not owning a single one of those types of cameras.  This did make the subsequent capturing and editing of footage in post-production difficult, due to us being unable to simply go back and record over our mistakes (tape audio/video has a habit of going out of sync when that happens); but we managed to make it work by being extra careful when the time came.

Filming required very little technology, save for the set-dressing of some turned on, video-playing computers in the background of some shots (specifically, this one).  The interview problems have been documented in a prior blog post.  Most of the media technology used comes from post-production and editing.  In order to record the respective voice overs for our hosts, we made use of Garageband and its ability to record podcasts.  This program gave us high quality recordings exported in a large bitrate with minimal loss or distortion, which was perfect for our documentary.

Acquiring the file footage was done by installing an application called YouTube Downloader.  This enabled me to download videos required to make up the file footage in whatever quality and format I desired straight from YouTube.  The program was extremely helpful as none of the personal computers we had were powerful enough to run a YouTube video and some screen capture software at the same time.

The editing portion of the production came from the usage of Final Cut Express.  This video editing software was where the random pieces of footage, audio recordings, presenter links and awkward interview subjects came together to become an actual, watchable documentary.  We both learnt how to dub in narration, create fancy transitions, manipulate text to get the type of motion that we were looking for, how to adjust audio levels so that music wouldn’t drown out important audio, how to insert file footage over presenter footage, how to craft our title sequence (short sharp and specific rhythms of text) and much more.  It was a long, painful process, but our documentary would not be of the quality that it is without it.

Whilst on the subject, we also used Final Cut Express to craft the Director’s Commentary in the evaluation.  Quicktime was used for recording the audio (via the Audio Recording option as we were not able to acquire a machine with Garageband on it in time), but we utilised Final Cut to match everything up.  This involved cutting all of the audio tracks and replacing them with mine and Kyle’s commentary on proceedings.  Due to some topics and sections running long, I had to occasionally “pause” the documentary, a freeze-frame of a random section, in order to keep everything running relatively to time.  Using these techniques were far better than simply, say, physically recording us watching and talking over the documentary as it allowed us multiple takes to talk about what we needed to talk about, gave us a chance to edit out major mistakes in post, and meant that there was no awkward dead air during the commentary.

For the construction of our ancillary tasks, we made use of Adobe Photoshop to create them.  We were both familiar with Photoshop after having used it for our Foundation Portfolio last year and so creating our ancillaries ended up being really easy; compared to most of the other programs we had to make use of during the project, at least.  In addition, I held a photoshoot for my Double Page Spread piece with a digital camera borrowed from the Media department.  It had a very limited range of options but it managed to take pictures perfectly fine and captured the image used for the ancillary, so I would say that it did its job well.


When it came time to get evaluative opinions on our documentary, in addition to the standard practice of creating a collection of paper surveys and distributing them to a room full of willing volunteers after they have viewed our documentary, Kyle decided to upload the documentary onto his YouTube channel in order to give it greater exposure and for the chance for some extra feedback.  Sadly, this did not work out as expected.  Specifically, nobody gave us any feedback.  We received no comments and no likes or dislikes.  I’ve chosen to take this as a positive action, as no criticism gives me the chance to believe that nobody had major problems with the documentary.  Also, we both have had many bad experiences with YouTube commenters in the past, so the chances of us having gotten some constructive feedback were extremely unlikely, anyway.

We had also used YouTube previously for our Similar Product Research during the planning phase.  This simply involved us watching footage of gaming documentaries that we had discovered and seeing what documentary conventions those programs stuck to, how they presented their information and how much we wanted to follow or break their style for ourselves.  YouTube was extremely helpful with this task thanks to the lack of documentaries on the subject (and, in fact, in general) being available on DVD for us to watch.  The Internet was the only way to be able to watch these shows and without such a well-laid out and comprehensive service as YouTube, it may have taken a literal age to find them.

As we were going about our process, we documented all of our progress via a free blog service called Blogger.  We set it up at the very beginning of the project and posted all of our work, research and updates onto there as they happened.  This not only created a singular hub to be able to store every single piece of work onto for easy access and archiving, it also gave our teacher a place to provide up-to-the-second marking.  We could get feedback on each piece of work as soon as it was done and then improve upon it from the advice we got.  I feel, personally, that it was possibly the most important non-filmmaking piece of technology we used throughout the entirety of the project.

Finally, we utilised SlideShare for the posting of Presentations onto the blog.  Though Blogger is a free service, that also came with the caveat that it was lacking in features; one of which being the ability to directly upload Presentations into posts.  This made it impossible to answer evaluation question number three unless we found a workaround.  Fortunately, we discovered SlideShare, which enabled us to simply upload the file onto their server (after creating an account) and then posting the requisite link to the blog post.  This was a late addition to our list, but one that would have caused us to fail the evaluation if it didn’t exist.

Friday 8 March 2013

Thursday 21 February 2013

Callum: Evaluation: Ancillary Tasks

How effective is the combination of your main product and ancillary tasks?

First, I'll answer in regards to the DPS.


The DPS magazine feature is linked to the overall product in a number of ways.  For one, there's the very prominent featuring of our female co-host Amber Rickell in both the article's text and the image on the "second page".  On the downside, this implies name recognition on Amber's part, which simply isn't true.  On the upside, this could be used in conjunction with the documentary as a launch pad for a future career for her.  The usage of the Dual Shock 2 in the image, in addition to all manner of gaming terminology and references laying about the article ties us back into the gaming theme.

In addition, on more subliminal levels, the DPS ties back into our main product in other ways.  Amber is wearing the same jacket that she does for most of her time on screen in the documentary.  Her hair, whilst longer, is in the same style as in the documentary.  General colour schemes in the photo and the documentary are the same; including the return of relatively white backgrounds with hosts situated in front of them.  A bright red text colour replaces the yellow from the documentary, but here it's because yellow would be hard to see against the page colour, more than anything else.

I have had questions in regards to the register and the presentation.  Criticism has come in as to the tone; is it truly suitable for the target audience age-group that we are going for?  I would respond in the affirmative to that question.  The DPS style is meant to ape that of the Radio Times magazine; from the way the programme's information is presented, to keeping the pull quote on "Page 2" to the relative tidiness of the layout.  The register is still relatively formal but has a conversational tone to it that makes the reader feel involved without talking down to them.  This is rather similar to the tone of our documentary, again tying the ancillary back into our main product.

There are plenty of references to videogames in the article (even a full side bar on the retirement of the PlayStation 2) and there's a couple of paragraphs specifically about the treatment of females in videogames; linking back to the specific episode of our documentary that we made.  For example, Amber's extended speech about Lara Croft and the, at the time, upcoming Tomb Raider game mirror the usage of a clip from that Tomb Raider in the episode that we made.  Overall, the ancillary DPS links in with the main product well enough that it's hard to see it as being about anything else.

Now, the newspaper advertisement.

This ancillary is almost impossible to not link to the main product if you actually read it.  The details of the main product are clearly displayed and are very hard to miss (the title of the product, name of the episode, air time and channel), the register contains the information about the episode in question (even name-checking the hosts) and there are a pair of stills from the programme that are clearly from the show featured in question; as evidenced by the slightly grainy and muddy images, the fact that both images feature our hosts and one has an image of Clementine from The Walking Dead in it.  There are a lack of obvious videogame connotations in the images (images of characters like, say, Lara Croft or somebody holding a piece of gaming equipment), however, meaning that the reader has to actually read the text featured in the advert to get that the programme featured is about videogames.

It's in the style of The Independent's TV Guide section in each of their daily papers.  This is an audience that is definitely older and more sophisticated than what we are aiming for with our Target Audience (18 to 24 year old males, mostly), but it's still useful.  Yes; a strong periphery demographic is not our target audience, but they're still extra viewers at the end of the day and, in some extreme cases, can actually help bolster a product in addition to its TA.  So, consequently, aiming to try and gain some people from our periphery demo is a worthwhile investment that could pay off.

Wednesday 13 February 2013

Evaluation: Section 1, Director's Commentary

In response to the question: "How does your documentary adhere to or challenge codes and conventions of the genre?"

Friday 1 February 2013

Both: Target Audience Feedback Method

To get appropriate feedback from our target audience, we will be using a number of different techniques. We will be using questionnaires based on an earlier post (linked here ), as well as uploading a smaller copy of the video to YouTube and Facebook, to allow a wider spread of audience feedback to return to us, thus benefiting further our evaluation.

Friday 25 January 2013

Callum: Ancillary Task: TV Guide Double Page Spread - Final Draft

Attached below is a JPEG version of my completed Double Page Spread feature for a TV guide magazine.